Consumers spent approximately 1.44 trillion yen on games distributed online in 2017, making gaming software one of the major drivers of the growing digital content market in Japan.
The sales share of video games among the content distributed online in Japan reached a new high at almost 72 percent in 2017, up from less than 39 percent in 2010. Sales share of video games among content distributed online in Japan from 2010 to 2017
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Dentsu. (August 26, 2019). Sales share of video games among content distributed online in Japan from 2010 to 2017 [Graph]. In Statista. Retrieved May 11, 2024, from https://www.statista.com/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu. "Sales share of video games among content distributed online in Japan from 2010 to 2017." Chart. August 26, 2019. Statista. Accessed May 11, 2024. https://www.statista.com/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu. (2019). Sales share of video games among content distributed online in Japan from 2010 to 2017. Statista. Statista Inc.. Accessed: May 11, 2024. https://www.statista.com/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu. "Sales Share of Video Games among Content Distributed Online in Japan from 2010 to 2017." Statista, Statista Inc., 26 Aug 2019, https://www.statista.com/statistics/691653/japan-sales-share-of-digital-game-content/
Dentsu, Sales share of video games among content distributed online in Japan from 2010 to 2017 Statista, https://www.statista.com/statistics/691653/japan-sales-share-of-digital-game-content/ (last visited May 11, 2024)
Sales share of video games among content distributed online in Japan from 2010 to 2017 [Graph], Dentsu, August 26, 2019. [Online]. Available: https://www.statista.com/statistics/691653/japan-sales-share-of-digital-game-content/